Project information

I developed Rent-a-Bot with a team of 3 other students as the final project for University of Michigan's video game development course, EECS 494. In Rent-a-Bot, two players must cooperate in a variety of factories to process raw resources, fabricate and deliver products, and fix various disasters as they occur.

My primary roles in the team were gameplay programmer and level designer. I developed several core gameplay systems, including processors, resources, conveyor belts, item spawners, levers, and timers. I also built a robust and flexible audio system and designed all but one of the levels.